

Unless your DM has created their own custom campaign or world, I would say that these are all the languages that your character shouldn’t really be surprised to run into, and incidentally, are also the easiest to study and comprehend. Now let’s go over some of the more widespread languages within the world of DnD. Having language play a major role in the campaign, even if just in small bursts, can create some really interesting hurdles to overcome, and it can also give us some really popular spells like Tongues or Comprehend Language that many warlocks and bards and other casters rely on.

And knowing multiple dnd languages is helpful for things like solving puzzles in ruins, eavesdropping on conversations that people weren’t aware that you could understand in the first place or communicating with otherwise isolated tribes and communities. The majority of characters will start out knowing at least two languages, and through various other feats, backgrounds, and other potential backstory pieces, you can learn many more.

This is almost always seen as the main language, and even if it isn’t, it is known in some capacity by almost all of the races humans, elves, dwarves, Tabaxi, Dragonborn, halflings and gnomes, you name it. There is one unifying language that is spoken by all except the most isolated of communities, and perhaps some uncivilized monsters, maybe, and that language is known, appropriately so, as Common. In some campaigns, language can be a bit of an afterthought, while in others it can play a really important role. We’re gonna be talking about the 5e languages of Dungeons and Dragons (D&D).
