

Otherwise, since your mods actually physically reside elsewhere, they'll only see the blank vanilla game.The Vortex is apparently influenced by the Ducati 1199 Panigale streetfighter, which is particularly evident in the front fender and forks. * Since your mod list is handled virtually, you need to run the game and any modding tools through Mod Organizer, so they see the game's file structure in the virtualized state. You can use existing categories or create your own. MO doesn't have a folder system but it allows you to give mods Category tags, which can be used to filter mods using one or more AND or OR type filter criteria, meaning you can only display certain mods or all but certain mods, which essentially does the same thing as folders.

* You can group your mod list by adding separators with titles. Then you have the plugin load order of the installed mods as a separate list which you can order manually or with LOOT and can disable or activate plugins as desired. The files will still exist within the mod but they won't be used in the game.

You can also disable individual files or folders within mods by giving them a Hidden flag. how the mods' files (virtually) override each other. You have a mod list which essentially decides which mods are installed in the profile and the order the selected mods were installed in, i.e. * In a profile, you have a lot of freedom and control over how your mods work. * You can create one or more profiles of installed mods and load orders, which can be used to play saves with different load orders with the push of a button. It's instant and safe, which is great for testing. * The mod separation and virtualization also means that you can activate or deactivate installed mods with a single click with no time spent on actually moving files on the hard drive. You'll also almost never touch the game folder itself, keeping it clean as well, except to manually install things that MO2 doesn't handle including SKSE and ENB runtimes. This means, you almost never break your mods and almost never need to reinstall them or start from scratch.

File overwriting only happens virtually when running the game or a utility like Bodyslide or 圎dit through MO. * It does its best to maintain the integrity of individual download packages and installed mods by keeping them in separate folders. It's safe and it saves a LOT of time troubleshooting and fixing mistakes when they occur. Testing mods and building a stable load order is much more effortless in Mod Organizer. I used NMM for a long time, because I felt it was good enough for me and I didn't want to waste time learning MO, but once I made the jump to SSE and had to start collecting my mods from scratch anyway, I made the switch to MO2 and I am SO happy I did.
